THE_MACHINE
SWISS → Y2K
Every pixel here is a token
Background, text, borders, accent, radius, fonts and motion all come from the interpolated variable set. Nothing in this panel has a hardcoded color.
HOW IT'S MADE [+]
/* 1. import every dialect as raw text, parse the custom properties */ const vars = raw.match(/--d-[\w-]+\s*:\s*[^;]+;/g) /* 2. per variable: pick an interpolation strategy */ color -> parse to rgba, lerp each channel (incl. alpha) length -> parse number + unit, rem normalized to px, lerp discrete-> fonts & easings snap at t = 0.5 /* 3. write the result as CSS custom properties on the stage */ .stage { --m-bg: <mixed>; --m-accent: <mixed>; ... } /* the preview only ever reads var(--m-*), so the whole morph is one style-object update per slider tick */
MORPH_RULES
COLORS // LERP IN RGB
Hex and rgba values are parsed to channels and linearly interpolated, including alpha. Halfway between Swiss red and Y2K lavender is a real color you can see.
LENGTHS // LERP WITH UNITS
Radii and durations interpolate numerically. A brutalist 0px corner grows smoothly into a candy 24px pill. Rem values are normalized to px first.
FONTS & EASINGS // SNAP AT 50%
You cannot show half a typeface. Discrete values switch at the midpoint, which is exactly the moment the morph feels like it commits to the destination.